Event | Honor Points |
Become leader of a country | +50 |
Become a duke (or equivalent rank) | +20 |
Ascend the ranks of nobility | +15 |
Receive an important appointment | +10 |
Successfully negotiate a peace for a national dispute | +5 |
Prevent a war | +5 |
Successfully negotiate a peace for a familial dispute | +3 |
Act as an ambassador | +2 |
Gain the favor of an honorable NPC11 | +2 |
Remove an enemy without bloodshed or death | +2 |
Start a popular war | +2 |
Write and deliver a treaty | +2 |
Aid a political ally of lower status2 | +1 |
Embarrass a rival | +1 |
Make allies in the bureaucracy | +1 |
Successfully negotiate a peace for a personal dispute | +1 |
Make well-placed enemies in the bureaucracy | -1 |
Refuse to use violence when negotiation fails | -2 |
Fail as an ambassador to a neutral country | -3 |
Refuse to aid someone who did you a favor | -3 |
Receive an embarrassing appointment | -4 |
Use violence to solve a problem when negotiation was an option | -5 |
Start an unpopular war | -8 |
Fail to keep a popular war popular | -10 |
1 You can gain this reward once per NPC. The NPC must have at least 10 more honor points than you.Event | Honor Points |
Become a daimyo or temple master | +80 |
Defeat an honorable daimyo or temple master in combat | +20 |
Commit seppuku | +10 |
Adopt a strict code of honor | +8 |
Help a disgraced ally perform seppuku | +4 |
Challenge and defeat in single combat someone who has publicly dishonored you | +3 |
Party defeats a challenging oni (CR higher than APL) | +3 |
Destroy a shrine that’s dedicated to an opposing power | +2 |
Protect a shrine from marauders | +2 |
Roll 30 or higher on a Craft check to create a work of art or masterwork item1 | +2 |
Roll 30 or higher on a Perform check1 | +2 |
Perform an action against your alignment because of a sworn oath2 | +1 |
Trick a kami in a battle of wits | +1 |
Excessively brag of your accomplishments3 | -1 |
Be convicted of a petty crime | -2 |
Be drunk in public | -2 |
Slay an honorable opponent who has surrendered | -5 |
1 You can gain honor points this way once per month. If this event recounts accomplishments of another PC or NPC, you and the subject gain 2 honor points each. If the event mocks the subject and the subject has fewer honor points than you, you gain 2 honor points and the subject loses 2. If the event mocks a target with more honor points than you, you risk the –4 slander penalty if the event can be associated with you. Each additional subject the event would praise or mock gives the skill check a –5 penalty.Event | Honor Points |
Become the leader of the clan | +50 |
Defeat the leader of your tribe in single combat and become leader | +20 |
Gain justice for a large slight to your family, tribe, or clan | +3 |
Defend your village or camp from a raid | +2 |
Develop a recognizable and feared persona | +2 |
Go far beyond the basics of hospitality | +2 |
Represent your tribe at a clan gathering | +2 |
Stand against 10 opponents (whether the conflict is physical, social, or artistic) | +2 |
Challenge the leader of your tribe to single combat for leadership | +1 |
Develop a new tribal tradition | +1 |
Enact tribal justice for a serious transgression | +1 |
Gain justice for a small insult to your family, tribe, or clan | +1 |
Party enforces the code of hospitality | +1 |
Break tribal behavioral code | -1 |
Speak ill of your clan outside your clan | -1 |
Speak ill of your tribe outside your tribe | -2 |
Back down from a one-on-one fight | -3 |
Ignore tribal command structure | -3 |
Party refuses hospitality to other travelers | -3 |
Speak out against a member of your family | -3 |
Party takes advantage of hospitality, then betrays the hosts | -5 |